Tag Archives: nintendo

Once a Fan, Always?

REcently I’ve been imbibing in a favorite draught:  horror games.  Specifically games from the survival horror genre.  When I was a child, quite literally a child, my family actually bonded over Resident Evil (the remake on the Game Cube).  We would watch my father play (because my mother and brother and I didn’t have the nerves) and help him with the puzzles (we liked to think).  I hadn’t thought much about it because well… it pretty much rolled down the cliff with 4 and exploded at the bottom of the canyon with 5.  And not much else was said about it.

Now that I am ridiculously overstressed – how the hell did I think I could go to college? – I decided to slump down and mindlessly watch some playtthroughs of Resident Evil.  It cheered me up some.  It was enchanting and mesmerizing.  Loving every little bit I consumed videos until I finished 1 and 2 and remembered, “Hey, whatever happened to that fanfic I wrote based on the series?”  Oh yes.  I am one of those.  Perhaps not as dedicated but better punctuated and written (did anyone else see the angst teen takeover?) but I collected a butt-ton of information.  Like, I wrote down the serial names of the monsters that Umbrella had specifically engineered and cross-referenced their methods and made a “lineage” chart of the viruses starting with Progenitor all the way down to what became the C-virus. I tracked all of Wesker’s movements (because he was the love of my life) and made a superior time-line so that I would be true to the series and even went so far as to read in-game files on all the research, notes, and etc for the sake of accuracy.  Obsessed probably didn’t cut it when I was in the thick of all those words.

Seeing those videos made me feel like writing again.  I don’t know if I ever will pick up that series again but it makes me smile just a little bit to know that I was such a crazy kid.  Well, still am.  Even after all this time, still a fan, still a fan.  Some feelings never really go away?

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Fire Emblem: Awakening

Sole reason I got a 3DS – no lie.

Since the announcement of another North American release (which, if I remember correctly, was rather questionable at a certain stage) of a Fire Emblem game, I waited.  And I waited anxiously.  My friend Adam and I couldn’t recall a time we were so flipping excited for a game since we had cried through FE:  Radiant Dawn (and not the good crying – the soul crushing punishment sort that cripples all joy and life). Here are some of my favorite features!

I.  Support Conversations

They actually exist!  They’re not some sad excuse for a garbage exchange of words that are too general to be considered special.  (Like in Radiant Dawn).  People have intriguing, entertaining conversations and should you reach that special A or, gasp!, S class support, you hear those gooshy heart warming things people might actually say to each other through the thick and thin of war.  Then there’s proposals (which I love hearing how certain characters accept and give their words of love, confessions).  The point is, there is dimension to your army of badassery.

II.  The Avatar Character

Brought back, tada!  You get to create and mold yourself into the story!  As a tactical genius with your own class and awesomeness you play an integral role in the story.  Isn’t that great?  Who doesn’t love to be kick ass and important?  This is absolute gold for a girl like me who enjoys role-playing very very much.

III.  The Battle System

Fire Emblem runs on a turn-based system in which units are set on a giant chessboard with specific stats. There’s something wonderful about adding in all the factors to accomplish whatever your goal is (which is normally routing the enemy).  Like all Fire Emblem games you start off with a small band of characters and through the game’s chapters you have the option of recruiting other fine assets to your army.  In this game there is also an infinite re-classing and leveling up process so you can build beef cakes granted you have the money.  You also have the option of using any five skills.

Awakening also makes use of a Pair Up system that lets two units occupy a single space and assist each other more actively in combat as well as add stat bonuses to the lead character’s build (temporarily of course).  I’ve used this many times to dominate the field.

iV.  Story

There’s very little I can say without spoiling it, but this story is awesome.  Like, holy hell this is awesome.

And there’s more, like the art but that’s enough to leave you with and I encourage those of you who enjoy strategic RPGs will pick this under appreciated gem up and give it a whirl!

Yoshi #1 (DS Game Case)

Dear me oh my,

YGameCase1

It’s come in!  I’m so very very happy to see this lovely and adorable DS game case with the graphic of a Yoshi, tongue out to stick it to… well whatever.  : 3  It’s so adorable. And now I have added another cute piece to my collection of nostalgia.

This beautiful little gem holds six DS games or SD cards and two styluses.

YGameCase2

And it’s just a little smaller than my 3DS.  Which is really nice because every time I want to pull out another game I can whip this baby out and be like BAM!  Like my case?

More acquisitions on the way.